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San Andreas Multiplayer (sa:mp) => Scripting SA-MP [Pawn center] => Showroom SA:MP => Discussion démarrée par: RoadField le 09 Août 2011, 00:39:01

Titre: [MAP] Habitation centre Doherty ( destiné aux RPs )
Posté par: RoadField le 09 Août 2011, 00:39:01
Bonjour à tous,

Certains d'entre nous on sans doute vu des serveurs sur San Fierro, avec le centre de Doherty ( près de la gare ) caché par des buildings aux fenêtres entrant dans le sol. Ce n'est ni beau, ni réaliste, tout en sachant que ce quartier est tout de même modeste. C'est alors que je me suis dit qu'on est pas mieux servit par sois-même, sauf quand on ne maîtrise pas le domaine, mais après tout, si on ne fait pas le premier pas, à quoi bon.

J'ai donc moi aussi fait un map, ma première map depuis mon retour sur GTA , où moi aussi j'entoure cette affreux chantier il faut dire, mais avec la série d'habitation correspondante ( le lot mission_ sur MTA ). Ce n'est pas chose facile ( et c'est la qu'on comprend l'utilisations des buildings dans le sol ), pour cause, les variations d'hauteurs de terrain, et vous pouvez toujours essayé de trouver un bâtiments avec la même longueur et le même angle de la pente, ainsi, cela m'a demandé un travail d'innovation dans le genre, et j'en suis plutôt satisfait pour une première map.

Cependant, ces variations de terrain m'empêche de mettre quelque chose au milieu, comme un parc, et c'est la seul chose qui me chiffonne, car je vais devoir recouvrir toutes les surfaces par des toits dans doutes.

Alors je vous poste maintenant des screens de mon projet :

(http://nsa27.casimages.com/img/2011/08/09/110809123928248089.jpg) (http://www.casimages.com)
(http://nsa28.casimages.com/img/2011/08/09/11080912400679886.jpg) (http://www.casimages.com)
(http://nsa28.casimages.com/img/2011/08/09/1108091240339694.jpg) (http://www.casimages.com)
(http://nsa28.casimages.com/img/2011/08/09/110809124100905373.jpg) (http://www.casimages.com)
(http://nsa28.casimages.com/img/2011/08/09/110809124120647943.jpg) (http://www.casimages.com)
(http://nsa28.casimages.com/img/2011/08/09/110809124151555847.jpg) (http://www.casimages.com)

CreateObject(11001,-2100.02929688,299.06933594,46.04180908,0.00000000,0.00000000,270.24719238); //object(mission_16_sfs) (2)
CreateObject(10991,-2125.05859375,256.59179688,42.56493378,0.00000000,0.00000000,0.00000000); //object(mission_05_sfs) (1)
CreateObject(3867,-2139.97485352,235.80769348,52.73820496,0.00000000,0.00000000,270.00000000); //object(ws_scaffolding_sfx) (1)
CreateObject(10991,-2125.12792969,256.69433594,54.11492157,0.00000000,0.00000000,0.00000000); //object(mission_05_sfs) (1)
CreateObject(3867,-2139.80078125,255.99351501,52.73820496,0.00000000,0.00000000,270.00000000); //object(ws_scaffolding_sfx) (2)
CreateObject(3867,-2139.77270508,276.79757690,52.73820496,0.00000000,0.00000000,270.00000000); //object(ws_scaffolding_sfx) (3)
CreateObject(10998,-2120.16796875,232.16265869,46.03113937,0.00000000,0.00000000,180.24169922); //object(mission_11_sfs) (2)
CreateObject(10998,-2033.80566406,199.84082031,38.25967026,0.00000000,0.00000000,0.00000000); //object(mission_11_sfs) (1)
CreateObject(11001,-2027.75683594,273.34472656,45.44752121,0.00000000,0.00000000,179.99450684); //object(mission_16_sfs) (3)
CreateObject(7017,-2066.96679688,310.03738403,42.12086105,0.00000000,0.00000000,0.00000000); //object(circusconstruct07) (1)
CreateObject(7017,-2060.62915039,310.21536255,45.92098618,0.00000000,0.00000000,180.00000000); //object(circusconstruct07) (2)
CreateObject(3867,-2052.48217773,312.66174316,42.75327301,0.00000000,0.00000000,180.25000000); //object(ws_scaffolding_sfx) (4)
CreateObject(10998,-2051.41503906,293.38183594,38.84780121,0.00000000,0.00000000,179.99450684); //object(mission_11_sfs) (4)
CreateObject(10423,-2025.53417969,223.67187500,34.08897400,0.00000000,0.00000000,179.99450684); //object(mission_15_sfs) (4)
CreateObject(3920,-2016.95019531,222.12402344,48.31603241,0.00000000,0.00000000,270.00000000); //object(lib_veg3) (1)
CreateObject(3920,-2016.88769531,231.59179688,48.29093933,0.00000000,0.00000000,270.00000000); //object(lib_veg3) (2)
CreateObject(3811,-2016.83215332,218.44345093,37.09627151,0.00000000,0.00000000,0.00000000); //object(sfx_winplant08) (1)
CreateObject(3811,-2016.72094727,233.04277039,37.24631119,0.00000000,0.00000000,359.49499512); //object(sfx_winplant08) (2)
CreateObject(8187,-2066.77636719,226.11718750,26.40437317,0.00000000,0.00000000,179.99450684); //object(vgssredbrix04) (6)
CreateObject(10423,-2025.53417969,223.67187500,26.43897629,0.00000000,0.00000000,179.99450684); //object(mission_15_sfs) (4)
CreateObject(1569,-2017.09350586,224.30194092,28.49896240,0.00000000,0.00000000,90.00000000); //object(adam_v_door) (1)
CreateObject(13011,-2016.03710938,229.37890625,25.11278915,0.00000000,0.00000000,179.99450684); //object(cos_sbanksteps04) (1)
CreateObject(7191,-2035.70678711,223.86160278,33.80754089,0.00000000,90.00000000,270.00000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,-2035.70678711,226.94766235,33.80754089,0.00000000,90.00000000,270.00000000); //object(vegasnnewfence2b) (2)
CreateObject(3850,-2013.58911133,223.68109131,34.43729782,0.00000000,0.00000000,0.00000000); //object(carshowbann_sfsx) (2)
CreateObject(3850,-2013.58911133,227.12918091,34.43729782,0.00000000,0.00000000,0.00000000); //object(carshowbann_sfsx) (3)
CreateObject(8645,-2028.39538574,222.08885193,34.55769348,0.00000000,0.00000000,180.00000000); //object(shbbyhswall01_lvs) (1)
CreateObject(8645,-2028.39538574,228.73040771,34.55769348,0.00000000,0.00000000,179.99450684); //object(shbbyhswall01_lvs) (2)
CreateObject(1569,-2017.09082031,222.33007812,33.92407227,0.00000000,0.00000000,90.00000000); //object(adam_v_door) (2)
CreateObject(1432,-2015.47082520,226.82508850,33.90488815,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
CreateObject(1646,-2015.93896484,224.25865173,34.24231720,0.00000000,0.00000000,86.00000000); //object(lounge_towel_up) (1)
CreateObject(10990,-2124.50610352,170.18753052,48.43565369,0.00000000,0.00000000,179.99450684); //object(mission_04_sfs) (1)
CreateObject(10991,-2029.77844238,147.72201538,35.22303772,0.00000000,0.00000000,180.00000000); //object(mission_05_sfs) (2)
CreateObject(4199,-2028.40148926,176.16432190,29.82661247,0.00000000,0.00000000,0.00000000); //object(garages1_lan) (2)
CreateObject(10998,-2050.87792969,187.43164062,32.25960159,0.00000000,0.00000000,90.00000000); //object(mission_11_sfs) (1)
CreateObject(10423,-2025.53417969,223.67187500,41.81397247,0.00000000,0.00000000,179.99450684); //object(mission_15_sfs) (4)
CreateObject(10998,-2081.98925781,200.49316406,31.45959473,0.00000000,0.00000000,270.00000000); //object(mission_11_sfs) (2)
CreateObject(10998,-2116.60107422,182.51953125,31.45959473,0.00000000,0.00000000,179.99450684); //object(mission_11_sfs) (2)
CreateObject(10998,-2087.10156250,233.46093750,31.45959473,0.00000000,0.00000000,0.00000000); //object(mission_11_sfs) (2)
CreateObject(4199,-2098.63110352,208.13644409,36.42661285,0.00000000,0.00000000,180.00000000); //object(garages1_lan) (4)
CreateObject(7468,-2076.70385742,239.14794922,34.38342667,0.00000000,0.00000000,0.00000000); //object(vegasnland17) (2)
CreateObject(7468,-2076.54052734,238.25697327,34.33342361,0.00000000,0.00000000,0.00000000); //object(vegasnland17) (3)
CreateObject(1334,-2105.81152344,200.31028748,35.49625778,0.00000000,0.00000000,0.00000000); //object(binnt04_la) (1)
CreateObject(1334,-2108.37573242,200.30123901,35.49625778,0.00000000,0.00000000,0.00000000); //object(binnt04_la) (2)
CreateObject(1332,-2104.76245117,207.98629761,35.44611740,0.00000000,0.00000000,90.00000000); //object(binnt02_la) (1)
CreateObject(11001,-2099.08862305,131.92845154,45.62996674,0.00000000,0.00000000,90.00000000); //object(mission_16_sfs) (1)
CreateObject(8187,-2111.58496094,125.79687500,31.60305405,0.00000000,0.00000000,179.99450684); //object(vgssredbrix04) (5)
CreateObject(8187,-2111.64184570,125.71668243,28.02932930,0.00000000,0.00000000,179.99450684); //object(vgssredbrix04) (5)
CreateObject(7022,-2084.08984375,117.63281250,-18.48009109,0.00000000,90.00000000,270.00000000); //object(vegasnnewfence2) (1)
CreateObject(8187,-2111.59277344,125.69433594,32.00429916,0.00000000,0.00000000,179.99450684); //object(vgssredbrix04) (5)
CreateObject(14414,-2059.22460938,117.39846802,30.66648483,0.00000000,0.00000000,270.00000000); //object(carter-stairs05) (1)
CreateObject(10998,-2047.05358887,137.23664856,31.45959473,0.00000000,0.00000000,0.00000000); //object(mission_11_sfs) (1)
CreateObject(14414,-2059.21728516,121.40062714,30.66648483,0.00000000,0.00000000,270.00000000); //object(carter-stairs05) (2)
CreateObject(7191,-2075.56884766,115.47527313,29.99323463,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (3)
CreateObject(7191,-2075.56835938,115.47460938,32.14321136,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (6)
CreateObject(8187,-2062.41162109,279.26617432,32.10431290,0.00000000,0.00000000,180.00000000); //object(vgssredbrix04) (3)
CreateObject(8187,-2065.97265625,245.86523438,27.82941818,0.00000000,0.00000000,179.99450684); //object(vgssredbrix04) (3)
CreateObject(7022,-2014.94470215,291.59896851,-18.48011398,0.00000000,90.00000000,180.00000000); //object(vegasnnewfence2) (2)
CreateObject(8187,-2065.97265625,245.86524963,31.97935677,0.00000000,0.00000000,179.99450684); //object(vgssredbrix04) (3)
CreateObject(14414,-2014.33020020,266.75119019,30.64148521,0.00000000,0.00000000,180.00000000); //object(carter-stairs05) (3)
CreateObject(7191,-2012.32104492,286.56201172,32.14321136,0.00000000,0.00000000,0.00000000); //object(vegasnnewfence2b) (7)
CreateObject(4563,-2073.86157227,165.60102844,-130.27340698,0.00000000,0.00000000,0.00000000); //object(laskyscrap1_lan) (1)
CreateObject(4563,-2072.36743164,225.52287292,-130.27340698,0.00000000,0.00000000,270.00000000); //object(laskyscrap1_lan) (2)
CreateObject(4563,-2058.94384766,244.17634583,-130.37338257,0.00000000,0.00000000,270.00000000); //object(laskyscrap1_lan) (3)
CreateObject(4563,-2092.44653320,246.68594360,-130.17343140,0.00000000,0.00000000,270.00000000); //object(laskyscrap1_lan) (4)
CreateObject(4563,-2092.41064453,289.34475708,-130.14843750,0.00000000,0.00000000,270.00000000); //object(laskyscrap1_lan) (5)
CreateObject(4563,-2060.04125977,260.57931519,-130.24908447,0.00000000,0.00000000,270.00000000); //object(laskyscrap1_lan) (7)
CreateObject(4563,-2109.36816406,162.49902344,-130.34838867,0.00000000,0.00000000,0.00000000); //object(laskyscrap1_lan) (8)
CreateObject(1215,-2012.37158203,264.10412598,35.12179565,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1214,-2013.38989258,263.26080322,30.50378799,0.00000000,0.00000000,0.00000000); //object(bollard) (1)
CreateObject(1214,-2014.93151855,263.26080322,30.50378799,0.00000000,0.00000000,0.00000000); //object(bollard) (2)
CreateObject(1216,-2016.20104980,176.77961731,27.37950325,0.00000000,0.00000000,90.00000000); //object(phonebooth1) (1)
CreateObject(3785,-2017.07727051,224.14730835,36.02689743,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (1)
CreateObject(1214,-2051.71777344,116.74454498,28.08311844,0.00000000,0.00000000,0.00000000); //object(bollard) (3)
CreateObject(1214,-2051.71777344,119.12779999,28.08311844,0.00000000,0.00000000,0.00000000); //object(bollard) (4)
CreateObject(1215,-2053.09545898,115.36548615,35.12179565,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(792,-2126.49682617,115.61624908,34.67033386,0.00000000,0.00000000,2.75000000); //object(aw_streettree1) (1)
CreateObject(1285,-2127.48437500,115.16999817,34.89938354,0.00000000,0.00000000,2.75000000); //object(newstandnew5) (1)
CreateObject(1287,-2127.94482422,115.13864136,34.89938354,0.00000000,0.00000000,2.75000000); //object(newstandnew3) (1)
CreateObject(1291,-2044.70422363,119.92367554,28.33863449,0.00000000,0.00000000,0.00000000); //object(postbox1) (1)
CreateObject(738,-2012.72766113,218.06011963,27.01249504,0.00000000,0.00000000,0.00000000); //object(aw_streettree2) (1)
Je suis ouvert à toutes critiques ( constructives ).  :dling


Titre: Re : [MAP] Habitation centre Doherty ( destiné aux RPs )
Posté par: D4MI3N le 09 Août 2011, 10:13:05
Bon mapping , je pense qu'il manque quelque objet en plus : du genre arbre , banc ( des truc de se genre )

Sinon super ;)
Titre: Re : [MAP] Habitation centre Doherty ( destiné aux RPs )
Posté par: LiL SmokKe le 11 Août 2011, 16:57:49
Joli mapping.

Effectivement, je n'avais jamais fait attention. Mais l'immeuble de Doherty à les fenêtres qui s'enfoncent dans le sol et c'est pas des plus élégant.
C'est du bon travail, merci bien pour ceci.
Titre: Re : [MAP] Habitation centre Doherty ( destiné aux RPs )
Posté par: Gilux le 11 Août 2011, 17:01:22
Salut,
GG pour la map, je la testerai pour voir un peu ;)
Sinon, on voit sur le dernier screen que les escaliers sont un peu décalés par rapport au trottoir. Pourquoi ne pas mettre un objet pour cacher ça ? ;)

++