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« le: 04 Novembre 2010, 21:21:05 »
#include <a_samp>
main()
{
print("\n----------------------------------");
print(" My First GM");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/handsup", cmdtext, true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
return 1;
}
if (strcmp("/biere", cmdtext, true) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
return 1;
}
return 0;
}
Je ne sais pas ce qui cloche, mais quelque chose fais que mon serveur Didn't respond, ors avec LARP, mon serveur marche en local.