C'est pas un truc comme sa :
if(strcmp(cmd, "/sortir", true)==0||strcmp(cmdtext, "/exit", true)==0)
//if(strcmp(cmd, "/sortir", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("Maison :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
i = GetPlayerVirtualWorld(playerid);
/*if(GetPlayerVirtualWorld(playerid) == 36)
{
i = 36;
}
else if(GetPlayerVirtualWorld(playerid) == 35)
{
i = 35;
}
else if(GetPlayerVirtualWorld(playerid) == 34)
{
i = 34;
}*/
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
}