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//------------------------------------------------------------------------------------------------------public OnGameModeInit(){ new string[MAX_PLAYER_NAME]; new string1[MAX_PLAYER_NAME]; Script_OnGameModeInit(); for(new c=0;c<CAR_AMOUNT;c++) { Gas[c] = GasMax; } public OnGameModeExit (){ Script_OnGameModeExit();} LoadProperty(); LoadBizz(); LoadSBizz(); LoadBoxer(); LoadStuff(); LoadIRC(); LoadFamilies(); LoadCK(); LoadTurfs(); LoadPapers(); IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0; IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0; IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0; IRCInfo[9][iPlayers] = 0; News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0; format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255); strmid(News[hAdd2], string, 0, strlen(string), 255); strmid(News[hAdd3], string, 0, strlen(string), 255); strmid(News[hAdd4], string, 0, strlen(string), 255); strmid(News[hAdd5], string, 0, strlen(string), 255); format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255); strmid(News[hContact2], string1, 0, strlen(string1), 255); strmid(News[hContact3], string1, 0, strlen(string1), 255); strmid(News[hContact4], string1, 0, strlen(string1), 255); strmid(News[hContact5], string1, 0, strlen(string1), 255); PlayerHaul[78][pCapasity] = 100; PlayerHaul[79][pCapasity] = 100; PlayerHaul[80][pCapasity] = 50; PlayerHaul[81][pCapasity] = 50; SetGameModeText("OCLS RP"); format(objstore, sizeof(objstore), "MOLE: I got nothing, check back with me later."); format(cbjstore, sizeof(cbjstore), "HQ: There is nothing in your Vicinity, Out."); format(motd, sizeof(motd), "Bienvenue sur le serveur - One City LS"); gettime(ghour, gminute, gsecond); FixHour(ghour); ghour = shifthour; if(!realtime) { SetWorldTime(wtime); } SetPDistance(10); EnableTirePopping(1); EnableZoneNames(1); AllowInteriorWeapons(1); AllowAdminTeleport(1); UsePlayerPedAnims(); // CreatedCars check for(new i = 0; i < sizeof(CreatedCars); i++) { CreatedCars = 0; } // Zones for(new i = 0; i < sizeof(TurfInfo); i++) { Turfs = GangZoneCreate(TurfInfo[zMinX],TurfInfo[zMinY],TurfInfo[zMaxX],TurfInfo[zMaxY]); }