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Auteur Sujet: [MAP] Prison sur la mer [3eme création]  (Lu 4519 fois)

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Hors ligne Brian Turner

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[MAP] Prison sur la mer [3eme création]
« le: 24 Mai 2010, 20:53:49 »
.::MAP : PRISON SUR MER::.
Voici ma 3eme création, pour cette fois, se sera un prison situé au milieu de la mer a Los Santos.

/!\ Ce projet je l'avais oublié, donc je n'est pas corriger les bugs(MoveObject) et ces defaults(le pont surtout). Dans la version 2 que je posterai pas maintenant car il faut que je la fasse et je part en vacances. /!\

VERSION:
1.0 [BETA].

INFO/LOGS:
Script d'ouverture fourmis avec la map.  
1.0 = Comporte pas mal d'imperfection(le pont par exemple).

DOWNLOAD:
1.0 BETA [CODE PAWN]=
Code: (pawn) [Sélectionner]
CreateObject(5191,838.01464844,-2040.07519531,6.34001207,0.00000000,0.00000000,359.99963379); //object(nwdkbridd_las2) (8)
CreateObject(4866,892.01757812,-2665.75488281,0.11075592,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(4866,892.01757812,-2714.37792969,1.44023633,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (5)
CreateObject(7033,891.45996094,-2682.87695312,5.62452698,0.00000000,0.00000000,0.00000000); //object(vgnhsegate02) (1)
CreateObject(3550,826.57165527,-2729.73730469,2.80890369,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_msh) (1)
CreateObject(3550,826.49450684,-2723.73120117,2.80890369,0.00000000,0.00000000,350.07507324); //object(vgsn_fncelec_msh) (2)
CreateObject(3550,827.04071045,-2723.84692383,2.80890369,0.00000000,0.00000000,350.07507324); //object(vgsn_fncelec_msh) (3)
CreateObject(3550,849.82983398,-2729.21386719,2.80890369,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_msh) (5)
CreateObject(3550,848.76422119,-2724.21459961,2.80890369,0.00000000,0.00000000,23.81982422); //object(vgsn_fncelec_msh) (6)
CreateObject(996,891.50781250,-2668.25390625,1.85951114,0.00000000,0.00000000,282.57934570); //object(lhouse_barrier1) (1)
CreateObject(996,890.95214844,-2668.28710938,1.85951114,0.00000000,0.00000000,260.74401855); //object(lhouse_barrier1) (2)
CreateObject(5333,871.95214844,-2611.06054688,9.15587711,0.00000000,0.00000000,267.64343262); //object(sanpedbigslt_las2) (1)
CreateObject(16610,873.42675781,-2445.57421875,15.66332245,0.00000000,0.00000000,272.11486816); //object(des_nbridgebit_02) (1)
CreateObject(16610,859.95214844,-2283.50097656,15.68332195,0.00000000,0.00000000,276.32067871); //object(des_nbridgebit_02) (2)
CreateObject(16610,858.82250977,-2249.32299805,22200012800.00000000,0.00000000,0.00000000,276.08874512); //object(des_nbridgebit_02) (3)
CreateObject(16610,845.56347656,-2165.86914062,15.69332218,0.00000000,0.00000000,277.19250488); //object(des_nbridgebit_02) (4)
CreateObject(16610,871.24414062,-2396.51953125,15.67332172,0.00000000,0.00000000,274.10339355); //object(des_nbridgebit_02) (5)
CreateObject(4866,892.01757812,-2835.98925781,1.31075597,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (5)
CreateObject(8249,837.59082031,-2726.73632812,5.13854313,0.00000000,0.00000000,0.00000000); //object(pltschlhnger70_lvs) (1)
CreateObject(8253,837.59082031,-2701.32324219,5.13854313,0.00000000,0.00000000,0.00000000); //object(pltschlhnger01_lvs) (1)
CreateObject(8253,837.59082031,-2752.01757812,5.13854313,0.00000000,0.00000000,0.00000000); //object(pltschlhnger01_lvs) (2)
CreateObject(4866,892.01757812,-2665.75488281,0.11075592,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(4866,892.01757812,-2665.75488281,0.11075592,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(4866,892.01757812,-2665.75488281,0.11075592,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(4866,892.01757812,-2665.75488281,1.31075597,0.00000000,0.00000000,0.00000000); //object(lasrnway1_las) (4)
CreateObject(9241,838.33398438,-2634.48828125,3.16965485,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (1)
CreateObject(996,891.00488281,-2659.71484375,1.85951114,0.00000000,0.00000000,270.67016602); //object(lhouse_barrier1) (1)
CreateObject(996,890.88867188,-2651.19433594,1.85951114,0.00000000,0.00000000,270.67016602); //object(lhouse_barrier1) (1)
CreateObject(987,886.32812500,-2605.52856445,0.11075497,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,898.33203125,-2605.42529297,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateObject(987,910.29620361,-2605.50122070,0.11075497,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateObject(987,922.34259033,-2605.42333984,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)
CreateObject(987,934.28076172,-2605.48535156,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (5)
CreateObject(987,874.66235352,-2605.70874023,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (6)
CreateObject(987,862.72833252,-2605.76318359,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (7)
CreateObject(987,851.25244141,-2605.79638672,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8)
CreateObject(987,839.42480469,-2605.83398438,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (9)
CreateObject(987,827.78137207,-2605.83544922,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (10)
CreateObject(987,815.87133789,-2605.73999023,0.11075687,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11)
CreateObject(987,804.04870605,-2605.68408203,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (12)
CreateObject(987,792.28955078,-2605.78881836,0.11075783,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (13)
CreateObject(987,780.21258545,-2605.77294922,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (14)
CreateObject(987,768.26855469,-2605.61035156,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (15)
CreateObject(987,756.48052979,-2605.84106445,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16)
CreateObject(987,745.94287109,-2609.60473633,0.11075592,0.00000000,0.00000000,19.84985352); //object(elecfence_bar) (17)
CreateObject(987,742.44433594,-2620.22631836,0.11075592,0.00000000,0.00000000,65.50463867); //object(elecfence_bar) (18)
CreateObject(987,946.27996826,-2605.45312500,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19)
CreateObject(987,957.67126465,-2605.61791992,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
CreateObject(987,969.11602783,-2605.30175781,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
CreateObject(987,980.97631836,-2605.42919922,0.11075544,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (22)
CreateObject(987,992.88671875,-2605.28906250,0.11075497,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (23)
CreateObject(987,1004.78845215,-2605.33300781,0.11075497,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (24)
CreateObject(987,1016.41516113,-2605.19018555,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (25)
CreateObject(987,1028.21789551,-2605.10400391,0.11075640,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (26)
CreateObject(987,1036.83935547,-2605.07373047,0.11075592,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (27)
CreateObject(3749,868.67382812,-2688.22265625,7.29865074,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
CreateObject(987,860.01910400,-2685.66796875,1.68850136,0.00000000,0.00000000,87.33950806); //object(elecfence_bar) (29)
CreateObject(987,860.67761230,-2673.87939453,2.00872803,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (30)
CreateObject(987,861.13641357,-2662.13989258,2.85212755,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (31)
CreateObject(987,861.63269043,-2650.21118164,4.90172195,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (32)
CreateObject(987,862.16101074,-2638.47558594,7.40159559,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (33)
CreateObject(987,862.46026611,-2626.59838867,9.28363514,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (34)
CreateObject(987,877.48754883,-2685.37939453,1.70020485,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (38)
CreateObject(987,878.17480469,-2673.16381836,2.06937504,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (39)
CreateObject(987,878.54541016,-2661.36474609,3.04399681,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (40)
CreateObject(987,879.11138916,-2650.25244141,5.04957628,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (41)
CreateObject(987,879.77075195,-2638.64794922,7.51264238,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (42)
CreateObject(987,880.19976807,-2626.88208008,9.33116341,0.00000000,0.00000000,87.33581543); //object(elecfence_bar) (43)
CreateObject(5005,965.56250000,-2897.90356445,3.86227250,0.00000000,0.00000000,0.00000000); //object(lasrunwall1_las) (1)
CreateObject(5005,845.41186523,-2897.82080078,3.86227250,0.00000000,0.00000000,0.00000000); //object(lasrunwall1_las) (2)
CreateObject(5005,817.14343262,-2897.95800781,3.86227250,0.00000000,0.00000000,358.54205322); //object(lasrunwall1_las) (3)
CreateObject(5005,740.54003906,-2815.62597656,3.86227250,0.00000000,0.00000000,269.64782715); //object(lasrunwall1_las) (4)
CreateObject(5005,741.54003906,-2699.94091797,3.99175286,0.00000000,0.00000000,269.64782715); //object(lasrunwall1_las) (5)
CreateObject(5005,1046.11486816,-2684.74487305,3.99175286,0.00000000,0.00000000,269.64294434); //object(lasrunwall1_las) (6)
CreateObject(5005,1045.46777344,-2815.96484375,3.86227250,0.00000000,0.00000000,269.64294434); //object(lasrunwall1_las) (7)
CreateObject(8042,877.79296875,-2701.49218750,7.30762959,0.00000000,0.00000000,196.50695801); //object(apbarriergate07_lvs) (1)
CreateObject(8151,990.47540283,-2833.66748047,4.67740822,0.00000000,0.00000000,0.00000000); //object(vgsselecfence05) (1)
CreateObject(8151,990.51635742,-2833.63012695,4.67740822,0.00000000,0.00000000,0.00000000); //object(vgsselecfence05) (2)
CreateObject(8151,982.67529297,-2841.26635742,4.67740822,0.00000000,0.00000000,178.64941406); //object(vgsselecfence05) (3)
CreateObject(987,951.62890625,-2794.04492188,1.31075644,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (44)
CreateObject(987,1009.90527344,-2881.40820312,1.31075597,0.00000000,0.00000000,33.73901367); //object(elecfence_bar) (46)
CreateObject(987,1013.11523438,-2878.84667969,1.31075680,0.00000000,0.00000000,43.65966797); //object(elecfence_bar) (47)
CreateObject(978,886.34765625,-2695.96972656,2.28045654,0.00000000,0.00000000,51.60827637); //object(sub_roadright) (1)
CreateObject(979,885.34179688,-2708.79199219,2.28045654,0.00000000,0.00000000,27.78442383); //object(sub_roadleft) (1)
CreateObject(979,893.69238281,-2702.62792969,2.28045654,0.00000000,0.00000000,47.63122559); //object(sub_roadleft) (2)
CreateObject(979,900.55273438,-2694.00488281,2.28045654,0.00000000,0.00000000,57.55187988); //object(sub_roadleft) (3)
CreateObject(9241,796.09179688,-2634.48828125,3.16965485,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (2)
CreateObject(979,904.09863281,-2682.71191406,2.28045654,0.00000000,0.00000000,89.30786133); //object(sub_roadleft) (4)
CreateObject(979,880.91113281,-2644.58789062,2.15097594,0.00000000,0.00000000,267.95654297); //object(sub_roadleft) (5)
CreateObject(979,880.91113281,-2655.98632812,2.15097594,0.00000000,0.00000000,267.95104980); //object(sub_roadleft) (6)
CreateObject(979,884.88085938,-2634.29980469,2.15097594,0.00000000,0.00000000,226.26892090); //object(sub_roadleft) (7)
CreateObject(968,877.90246582,-2710.30981445,2.64127755,0.00000000,0.00000000,268.68872070); //object(barrierturn) (1)
CreateObject(972,915.53631592,-2690.00097656,0.44023633,0.00000000,0.00000000,258.76574707); //object(tunnelentrance) (1)
CreateObject(972,939.33325195,-2692.79003906,0.44023633,0.00000000,0.00000000,268.68713379); //object(tunnelentrance) (2)
CreateObject(972,949.55407715,-2686.31176758,0.44023728,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (4)
CreateObject(972,949.29089355,-2661.55981445,0.44023633,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (5)
CreateObject(972,948.95812988,-2636.91894531,0.31075591,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (6)
CreateObject(972,948.83776855,-2620.23193359,0.31075591,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (7)
CreateObject(10675,966.55273438,-2622.69921875,4.64073277,0.00000000,0.00000000,0.00000000); //object(elecstionv_sfs) (1)
CreateObject(10774,1025.45996094,-2643.98535156,4.21488333,0.00000000,0.00000000,0.00000000); //object(dk_cargoshp1_sfs01e) (1)
CreateObject(10774,1014.19238281,-2643.83398438,4.21488333,0.00000000,0.00000000,0.00000000); //object(dk_cargoshp1_sfs01e) (2)
CreateObject(2669,1001.77539062,-2864.53515625,2.65102887,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (1)
CreateObject(2669,998.38085938,-2864.53515625,2.65102887,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (2)
CreateObject(2669,995.08593750,-2864.63574219,2.65102887,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (3)
CreateObject(2669,991.83300781,-2864.70117188,2.65102887,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (4)
CreateObject(2669,991.81250000,-2863.36328125,5.34082651,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (5)
CreateObject(2669,995.11914062,-2863.37402344,5.34082651,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (6)
CreateObject(2669,998.37011719,-2863.38378906,5.34082651,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (7)
CreateObject(2669,1001.71484375,-2863.38183594,5.34082651,0.00000000,0.00000000,0.00000000); //object(cj_chris_crate) (8)
CreateObject(1689,966.63769531,-2635.62304688,2.52163482,0.00000000,0.00000000,0.00000000); //object(gen_roofbit3) (1)
CreateObject(1635,1003.63671875,-2863.61523438,4.82744551,0.00000000,0.00000000,179.36279297); //object(nt_aircon1dbl) (1)
CreateObject(4853,946.84765625,-2650.26074219,4.33666945,0.00000000,0.00000000,91.30737305); //object(traincano_las) (1)
CreateObject(7191,801.58886719,-2688.72851562,3.41491461,0.00000000,0.00000000,89.32434082); //object(vegasnnewfence2b) (1)
CreateObject(7191,764.14160156,-2688.31542969,3.41491461,0.00000000,0.00000000,89.32434082); //object(vegasnnewfence2b) (2)
CreateObject(3475,857.70312500,-2688.16699219,3.81641173,0.00000000,0.00000000,91.30737305); //object(vgsn_fncelec_pst) (2)
CreateObject(3475,853.99511719,-2688.24121094,3.81641173,0.00000000,0.00000000,91.29638672); //object(vgsn_fncelec_pst) (3)
CreateObject(3939,977.31726074,-2869.84521484,2.07543230,0.00000000,0.00000000,0.00000000); //object(hanger01) (1)
CreateObject(3939,977.20184326,-2863.94360352,2.07543230,0.00000000,0.00000000,0.00000000); //object(hanger01) (2)
CreateObject(3763,839.86230469,-2681.17578125,34.62902451,0.00000000,0.00000000,0.00000000); //object(ce_radarmast3) (1)
CreateObject(967,862.16992188,-2684.61816406,1.44023633,0.00000000,0.00000000,356.02844238); //object(bar_gatebox01) (1)
CreateObject(967,875.30957031,-2684.80078125,1.44023633,0.00000000,0.00000000,359.99450684); //object(bar_gatebox01) (2)
CreateObject(5708,741.04003906,-2835.88964844,11.94710255,0.00000000,0.00000000,0.00000000); //object(hospital_law) (1)
CreateObject(5837,945.08300781,-2790.88964844,3.02825093,0.00000000,0.00000000,0.00000000); //object(ci_guardhouse1) (1)
CreateObject(10401,908.34472656,-2616.54980469,3.60212874,0.00000000,0.00000000,312.35778809); //object(hc_shed02_sfs) (1)
CreateObject(16774,1015.85058594,-2724.28613281,3.03402448,0.00000000,0.00000000,0.00000000); //object(des_gunbldg) (1)
CreateObject(7347,901.20898438,-2910.88378906,-41.92681885,0.00000000,0.00000000,177.37976074); //object(vgsn_pipeworks01) (1)
CreateObject(11292,1016.25878906,-2864.69921875,2.77478790,0.00000000,0.00000000,0.00000000); //object(gasstatiohut) (1)
CreateObject(11292,1007.66601562,-2864.80468750,2.77478790,0.00000000,0.00000000,0.00000000); //object(gasstatiohut) (2)
CreateObject(10828,997.59979248,-2882.66113281,9.10612011,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (2)
CreateObject(10828,965.15466309,-2882.66113281,9.10612011,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (3)
CreateObject(10828,948.63629150,-2866.33154297,9.10612011,0.00000000,0.00000000,89.32449341); //object(drydock1_sfse) (4)
CreateObject(10828,949.06347656,-2831.80371094,9.10612011,0.00000000,0.00000000,89.31884766); //object(drydock1_sfse) (5)
CreateObject(6976,931.77459717,-2811.95605469,3.01075411,0.00000000,0.00000000,0.00000000); //object(shamheliprt04) (1)
CreateObject(10828,1023.70965576,-2847.52148438,9.10612011,0.00000000,0.00000000,89.31884766); //object(drydock1_sfse) (8)
CreateObject(6976,1006.74139404,-2792.99902344,3.11075592,0.00000000,0.00000000,0.00000000); //object(shamheliprt04) (3)
CreateObject(10828,1024.09667969,-2812.37915039,9.10612011,0.00000000,0.00000000,89.32434082); //object(drydock1_sfse) (9)
CreateObject(1332,863.06445312,-2672.02832031,2.67575598,0.00000000,0.00000000,85.35278320); //object(binnt02_la) (1)
CreateObject(1332,862.82714844,-2674.51464844,2.57028913,0.00000000,0.00000000,9.92065430); //object(binnt02_la) (2)
CreateObject(1329,1008.29980469,-2867.04980469,1.76339269,0.00000000,0.00000000,0.00000000); //object(binnt13_la) (1)
CreateObject(2677,1001.55126953,-2876.08276367,0.58277327,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_7) (1)
CreateObject(2677,1014.24578857,-2870.74438477,0.58277327,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_7) (2)
CreateObject(2677,1007.68280029,-2867.98095703,0.58277327,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_7) (3)
CreateObject(3065,992.35449219,-2825.08203125,1.50556934,0.00000000,0.00000000,0.00000000); //object(bball_col) (1)
CreateObject(1985,1001.48046875,-2831.63476562,4.79928827,0.00000000,0.00000000,0.00000000); //object(punchbagnu) (1)
CreateObject(2921,999.56530762,-2867.28076172,2.07168221,0.00000000,0.00000000,97.26449585); //object(kmb_cam) (1)
CreateObject(2921,1017.84295654,-2866.31640625,1.40401292,0.00000000,0.00000000,69.47454834); //object(kmb_cam) (2)
CreateObject(2921,957.65167236,-2794.18896484,3.06258631,0.00000000,0.00000000,71.45959473); //object(kmb_cam) (3)
CreateObject(2921,861.90325928,-2690.32250977,4.32744884,0.00000000,0.00000000,145.62152100); //object(kmb_cam) (4)
CreateObject(2921,874.50659180,-2689.96777344,4.12854910,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (5)
CreateObject(10394,985.02734375,-2833.92187500,4.05023861,0.00000000,0.00000000,0.00000000); //object(plot1_sfs) (1)
CreateObject(1985,1003.23046875,-2829.62890625,4.79928827,0.00000000,0.00000000,0.00000000); //object(punchbagnu) (3)
CreateObject(18275,1002.34667969,-2830.67871094,3.61871982,0.00000000,0.00000000,47.63671875); //object(cw2_mtbfinish) (1)
CreateObject(980,850.63378906,-2694.98535156,4.21362734,0.00000000,0.00000000,89.31884766); //object(airportgate) (1)
CreateObject(3078,763.71777344,-2754.10351562,2.48894978,0.00000000,0.00000000,0.00000000); //object(ad_finish) (1)
CreateObject(3628,814.49987793,-2700.72143555,3.99424076,0.00000000,0.00000000,180.00000000); //object(smallprosjmt_las) (1)
CreateObject(8253,793.43359375,-2703.57714844,5.36802387,0.00000000,0.00000000,270.00000000); //object(pltschlhnger01_lvs) (2)
CreateObject(987,793.47760010,-2716.58984375,1.44023609,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (28)
CreateObject(966,789.46862793,-2716.58984375,1.44023633,0.00000000,0.00000000,0.00000000); //object(bar_gatebar01) (1)
CreateObject(987,789.82934570,-2716.58984375,1.44023633,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (35)
CreateObject(968,789.32275391,-2716.58593750,2.19402361,0.00000000,270.00000000,0.00000000); //object(barrierturn) (3)

SCRIPTS(a vous d'adapter les codes[la ils sont prevu pour la base du LARP]:
MoveObject[COMPLET] :
(new):
Code: (pawn) [Sélectionner]
new portail1;
new portail2;
new portail3;

(forward):
Code: (pawn) [Sélectionner]
forward PPOUVRIRT();
forward PCOUVRIRT();
forward PAOUVRIRT();

(OnGameModeInt):
Code: (pawn) [Sélectionner]
portail1=CreateObject(980, 868.669921875, -2687.84765625, 4.2136273384094, 0, 0, 0);
portail2=CreateObject(986, 952.2607421875, -2797.90234375, 3.0107569694519, 0, 0, 89.324340820313);
portail3=CreateObject(980, 850.6337890625, -2706.8505859375, 4.2136273384094, 0, 0, 89.324340820313);

(OnPlayerCommandText):
Code: (pawn) [Sélectionner]
if(PlayerToPoint(15, playerid,868.669921875, -2687.84765625, 4.2136273384094))
{
if(strcmp(cmd, "/ppouvrir", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail1, 868.669921875, -2687.84765625, -4.2136273384094, 2.5);
SetTimer("PPOUVRIRT", 4000, 0);
SendClientMessage(playerid, COLOR_GRAD2, "Fermeture dans 4 secondes");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,868.669921875, -2687.84765625, 4.2136273384094))
{
if(strcmp(cmd, "/ppfermer", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail1, 868.669921875, -2687.84765625, 4.2136273384094, 1);
return 1;
  }
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,952.2607421875, -2797.90234375, 4.0107569694519))
{
if(strcmp(cmd, "/pcouvrir", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail2, 952.2607421875, -2797.90234375, -4.0107569694519, 2.5);
SetTimer("PCOUVRIRT", 4000, 0);
SendClientMessage(playerid, COLOR_GRAD2, "Fermeture dans 4 secondes");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,952.2607421875, -2797.90234375, 4.0107569694519))
{
if(strcmp(cmd, "/pcfermer", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail2, 952.2607421875, -2797.90234375, 4.0107569694519, 1);
return 1;
  }
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,850.6337890625, -2706.8505859375, 4.2136273384094))
{
if(strcmp(cmd, "/paouvrir", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail3, 850.6337890625, -2706.8505859375, -4.2136273384094, 2.5);
SetTimer("PAOUVRIRT", 4000, 0);
SendClientMessage(playerid, COLOR_GRAD2, "Fermeture dans 4 secondes");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}
if(PlayerToPoint(15, playerid,850.6337890625, -2706.8505859375, 4.2136273384094))
{
if(strcmp(cmd, "/pafermer", true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
MoveObject(portail3, 850.6337890625, -2706.8505859375, 4.2136273384094, 1);
return 1;
  }
else
{
SendClientMessage(playerid, COLOR_RED, "Vous n'etes ni un flic ni un agent du FBI!!");
}
}
}

(Timers[a mettre en bas de votre GM]):
Code: (pawn) [Sélectionner]
public PPOUVRIRT()
{
MoveObject (portail1,868.669921875, -2687.84765625, 4.2136273384094, 1);//Retour
return 1;
}
public PCOUVRIRT()
{
MoveObject (portail2,952.2607421875, -2797.90234375, 3.0107569694519, 1);//Retour
return 1;
}
public PAOUVRIRT()
{
MoveObject (portail3,850.6337890625, -2706.8505859375, 4.2136273384094, 1);//Retour
return 1;
}

VIDEO:
A venir.

« Modifié: 11 Juillet 2010, 12:09:13 par Brian Turner »
Momoto33127
__________________________________________
[TRADUCTION][FS]Celular call 1.5 : Voir le poste
[ADDON/INC]Motor System (/clef et /vsortir pour Gveh) : Voir le poste
[FS]BanList (BlackListe) [Systeme de BAN] : Voir le poste

Hors ligne Alexendro_Torres

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #1 le: 09 Juillet 2010, 14:23:03 »
up

Hors ligne Alexendro_Torres

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #2 le: 09 Juillet 2010, 14:28:43 »
car il a oublié de mettre sa création, quelle boulet  :bangin
« Modifié: 09 Juillet 2010, 15:04:23 par Alexendro_Torres »

Hors ligne » Lukubi™

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #3 le: 09 Juillet 2010, 15:17:27 »
PS: désoler de mettre a venir mais je règles encore quelques soucis et puis j'ai pas trop de temps libre en ce moment. voila.

Tu sais lire ce qu'il a écrit ?
« Modifié: 09 Juillet 2010, 20:26:26 par R@f »

“Si la Terre est un endroit dangereux ce n’est pas à cause des hommes mauvais mais à cause des hommes bons qui ne font rien pour les empêcher.” (Albert Einstein).

Hors ligne Brian Turner

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #4 le: 10 Juillet 2010, 01:01:57 »
merde, dsl j'avais total oublier. OMG, je poste demain car la vais dodo
Momoto33127
__________________________________________
[TRADUCTION][FS]Celular call 1.5 : Voir le poste
[ADDON/INC]Motor System (/clef et /vsortir pour Gveh) : Voir le poste
[FS]BanList (BlackListe) [Systeme de BAN] : Voir le poste

Hors ligne Leonidas300

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #5 le: 10 Juillet 2010, 02:13:04 »
Désolé des insultes d'alexendro Torres ( je me suis fait hack mon compte ) c'est pas moi, désolé de l'insulte )


Merci brian




Zombi PAWN,Créateur de *** ****** ********* !

Cherche hébérgement SA:MP! [PM Moi]
Merci à vous

Hors ligne Brian Turner

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #6 le: 10 Juillet 2010, 13:05:37 »
Voila j'ai editer mon post, mais j'ai pas le temps de mettre de screen et tout, jdoit aller en vacances. Il y a surment des erreus dans mon MoveObject
« Modifié: 10 Juillet 2010, 13:24:22 par Brian Turner »
Momoto33127
__________________________________________
[TRADUCTION][FS]Celular call 1.5 : Voir le poste
[ADDON/INC]Motor System (/clef et /vsortir pour Gveh) : Voir le poste
[FS]BanList (BlackListe) [Systeme de BAN] : Voir le poste

Hors ligne Foo

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #7 le: 10 Juillet 2010, 17:11:23 »
IMPRESSIONNANT ! Je teste quand j'ai du temps libre.

Ne pas me MP a propos de mon GM.


Hors ligne Foo

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #8 le: 10 Juillet 2010, 17:15:51 »
Pour son effort et son travail, avant meme de tester, c'est l'impression que ca me fait. Voila tout.

Ne pas me MP a propos de mon GM.


Hors ligne Foo

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #9 le: 10 Juillet 2010, 17:23:42 »
Je viens de l'installer, je vais voir.

PS : Tu as oublié les forward suivants :
forward PPOUVRIRT();
forward PCOUVRIRT();
forward PAOUVRIRT();

Ne pas me MP a propos de mon GM.


Hors ligne Leonidas300

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #10 le: 10 Juillet 2010, 18:31:12 »
Plein de bug, je trouve que c'est pas une prison mais une base militaire car y'a pas de cours de batiment ect

mais GG quand même




Zombi PAWN,Créateur de *** ****** ********* !

Cherche hébérgement SA:MP! [PM Moi]
Merci à vous

Hors ligne Foo

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Re : [MAP] Prison sur la mer [3eme création][A VENIR]
« Réponse #11 le: 10 Juillet 2010, 20:49:24 »
Toutes mes excuses. Amicalement.  :cheers

Ne pas me MP a propos de mon GM.


Hors ligne Brian Turner

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Re : [MAP] Prison sur la mer [3eme création]
« Réponse #12 le: 11 Juillet 2010, 12:10:43 »
Editer car j'ai un Pc sous la main, oui ya des batiments car j'avais une faction qui était aussi installer. C'est une prison/base
Momoto33127
__________________________________________
[TRADUCTION][FS]Celular call 1.5 : Voir le poste
[ADDON/INC]Motor System (/clef et /vsortir pour Gveh) : Voir le poste
[FS]BanList (BlackListe) [Systeme de BAN] : Voir le poste