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printf("OnPlayerSpawn : Player %d Team %d", playerid, GetPlayerTeam(playerid));
printf("OnPlayerTakeDamage : Player %d Team %d", playerid, GetPlayerTeam(playerid));
new Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0;GetPlayerPos(playerid, X, Y, Z);SpawnPlayer(playerid);SetPlayerPos(playerid, X, Y, Z);