edit : il été déjà
voila le specoff
dcmd_specoff(playerid, params[])
{
#pragma unused params
TogglePlayerSpectating(playerid, 0);
Specing[playerid] = 0;
OnPlayerSpawn(playerid);
return 1;
}
On voit nétement qeu je spawn à mon HQ et directement à l'hosto
Double post
tout en bas, bisare ?
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0) // Modification de l'hosto (quand vous êtes mort)
{
if(FirstSpawn[playerid] != 1)
{
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 50.0);
rand = random(sizeof(gMedicSpawns));
SetPlayerCameraPos(playerid, 1183.6003,-1297.9769,14.2148,267.7380);
SetPlayerCameraLookAt(playerid, 1181.6008,-1326.6617,14.5938);
PlayerPlaySound(playerid, 1097, 0.0, 0.0, 0.0);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~b~Les~r~Medecins~w~Vous Soigne", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 10;
}
else
{
NeedMedicTime[playerid] = 20;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
SetPlayerPos(playerid, 1166.6960,-1324.9739,14.5938);
SetPlayerCameraPos(playerid, 1217.4419,-1368.1606,44.5938);
SetPlayerCameraLookAt(playerid, 1181.6008,-1326.6617,14.5938);
InSpec[playerid] = 0;
return 1;
}
Double post
J'ai eu une idée, mettre un define dans le code quand le joueur creve
laisse le specoff normal mais rajouté un if pour que si le joueur est un admin il spawn directement sans passé par l'hosto
Faut rajouté quoi comme ligne et ou ? svp