Lorsque que je compile sa m'affiche ca , j'ai chercher mais en vins
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 000.000);
return 1;
}
new name[MAX_PLAYER_NAME+1];
new string[256];
if (strcmp("/dm1", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_YELLOW," --------------------------------------");
SendClientMessage(playerid,COLOR_BLUE,"Salut, bienvenue dans le DeathMatch");
SendClientMessage(playerid,COLOR_WHITE,"Le but de ce dm est de tuer le plus de personnes");
SendClientMessage(playerid,COLOR_RED,"Bonne chance :)");
SendClientMessage(playerid,COLOR_YELLOW," --------------------------------------");
DMSpawn[playerid]=1;
DM[playerid]=1;
SpawnPlayer(playerid);
SetPlayerHealth(playerid, 30);
LevelWeapons(playerid);
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s a rejoind ,Tappez /dm1 pour le rejoindre.", name);
SendClientMessageToAll(0xFFFFFFAA, string);
GameTextForPlayer(playerid, "~g~Thunder~r~Desert",2000,6);
return 1;
}
if (strcmp("/area1", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_BLUE,"Salut, bienvenue dans le Aera 51");
SendClientMessage(playerid,COLOR_WHITE,"Le but de l'Aera est de tuer le plus de personnes au SNIP");
SendClientMessage(playerid,COLOR_RED,"Bonne chance :)");
DMSpawn[playerid]=2;
DM[playerid]=1;
SpawnPlayer(playerid);
SetPlayerHealth(playerid, 30);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 34,9999);
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s a rejoind l'Area 51,Tappez /area1 pour le rejoindre.", name);
SendClientMessageToAll(0xFFFFFFAA, string);
GameTextForPlayer(playerid, "~g~Ae~r~ra",2000,6);
return 1;
}
if (strcmp("/aide", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_YELLOW,"------------AIDE---------------");
SendClientMessage(playerid,0x0080C0FF,"::DEATMATCH:: /dm, /area, /stunt1, /dmq");
SendClientMessage(playerid,0x0080C0FF,"::CMD::, /kill");
SendClientMessage(playerid,COLOR_YELLOW,"-------------------------------");
return 1;
}
if (strcmp("/stunt1", cmdtext, true, 10) == 0)
{
DM[playerid]=1;
SetPlayerPos(playerid,-1363.2522,-273.3976,14.1484); // SUNT);
SendClientMessage(playerid,COLOR_YELLOW,"Bienvenue dans la zone stunt");
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s a rejoind la Zone de Stunt,Tappez /stunt1 pour le rejoindre.", name);
SendClientMessageToAll(0xFFFFFFAA, string);
GameTextForPlayer(playerid, "~g~Stu~r~nt",2000,6);
return 1;
}
if (strcmp("/dmq", cmdtext, true, 10) == 0)
if(DM[playerid]==1)
{
DM[playerid]=0;
DMSpawn[playerid]=0;
SpawnPlayer(playerid);
SetPlayerHealth(playerid,30);
LevelWeapons(playerid);
return 1;}
else // sinon
{
SendClientMessage(playerid,COLOR_RED,"Vous n'etes pas en dm !");}
return 0;
}