Bonsoir, je bosse sur mon RP pour pouvoir ouvrir un serveur dessus, et j'ai un problème au niveau d'une commande.
Elle doit faire spawn un véhicule, mais quand je rentre le dernier parametre "proprio" je reçoit le return en pleine tronche :closedeyes
pourtant "proprio" vaut bien la valeur que j'ai rentré, c'est plutot bizarre !
if(strcmp(cmd, "/spawnveh", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!(PlayerInfo[playerid][pAdmin] > 1338)) return SendClientMessage(playerid, COLOR_RED, "Vous n'êtes pas administrateur!");
new modelid, color1, color2, proprio;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /spawnveh [model] [couleur1] [couleur2] [proprio]");
return 1;
}
modelid = strval(tmp);
if(modelid < 400 || modelid > 560) { SendClientMessage(playerid, COLOR_GREY, "Type dé véhicule invalide!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /spawnveh [model] [couleur1] [couleur2] [proprio]");
return 1;
}
color1 = strval(tmp);
if(color1 < 0 || color1 > 520) { SendClientMessage(playerid, COLOR_GREY, "Type de couleur invalide!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /spawnveh [model] [couleur1] [couleur2] [proprio]");
return 1;
}
color2 = strval(tmp);
if(color2 < 0 || color2 > 520) { SendClientMessage(playerid, COLOR_GREY, "Type de couleur invalide!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /spawnveh [model] [couleur1] [couleur2] [proprio]");
return 1;
}
proprio = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /spawnveh [model] [couleur1] [couleur2] [proprio]");
return 1;
}
if(IsPlayerConnected(playerid))
{
new Float:X, Float:Y, Float:Z, Float:angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, angle);
X += floatmul(floatsin(-angle, degrees), 4.0);
Y += floatmul(floatcos(-angle, degrees), 4.0);
for(new i=1; i < MAX_DVEHICLES; i++)
{
if(!VehicleCreated[i])
{
new msg[128];
VehicleCreated[i] = 0;
VehicleModel[i] = modelid;
VehiclePos[i][0] = X;
VehiclePos[i][1] = Y;
VehiclePos[i][2] = Z;
VehiclePos[i][3] = angle+90.0;
VehicleColor[i][0] = color1;
VehicleColor[i][1] = color2;
VehicleInterior[i] = GetPlayerInterior(playerid);
VehicleWorld[i] = GetPlayerVirtualWorld(playerid);
VehicleValue[i] = 0;
valstr(VehicleOwner[i], proprio);
VehicleNumberPlate[i] = DEFAULT_NUMBER_PLATE;
for(new d=0; d < sizeof(VehicleTrunk[]); d++)
{
VehicleTrunk[i][d][0] = 0;
VehicleTrunk[i][d][1] = 0;
}
for(new d=0; d < sizeof(VehicleMods[]); d++)
{
VehicleMods[i][d] = 0;
}
VehiclePaintjob[i] = 255;
UpdateVehicleSpawned(i, 0);
SaveVehicle(i);
format(msg, sizeof(msg), "Véhicule ajouté [id %d]", i);
SendClientMessage(playerid, COLOR_WHITE, msg);
return 1;
}
}
}
SendClientMessage(playerid, COLOR_RED, "Erreur, nombre maximum de véhicules atteint!");
}
return 1;
}
Merci d'avance.