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#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)#define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)if(!strcmp(cmd, "/accessoire %s", true, case)) { tmp = strtok(cmdtext, idx); animid = strval(tmp); if(!strlen(tmp)||modelid < 1 || animid > 13) { SendClientMessage(playerid,COLOR_WHITE," Syntax: /accessoire [1-13]"); return 1; } switch(modelid) { case 1: SetPlayerAttachedObject(playerid, 3, 18940, 2); case 2: SetPlayerAttachedObject(playerid, 3, 18941, 2); case 3: SetPlayerAttachedObject(playerid, 3, 18942, 2); case 4: SetPlayerAttachedObject(playerid, 3, 18645, 2); case 5: SetPlayerAttachedObject(playerid, 3, 18964, 2); case 6: SetPlayerAttachedObject(playerid, 3, 18965, 2); case 7: SetPlayerAttachedObject(playerid, 3, 18966, 2); case 8: SetPlayerAttachedObject(playerid, 3, 19022, 2); case 9: SetPlayerAttachedObject(playerid, 3, 19023, 2); case 10: SetPlayerAttachedObject(playerid, 3, 19024, 2); case 11: SetPlayerAttachedObject(playerid, 3, 19025, 2); case 12: SetPlayerAttachedObject(playerid, 3, 19006, 2); case 13: SetPlayerAttachedObject(playerid, 3, 19007, 2); } return 1; }public OnPlayerDisconnect(playerid, reason)if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
Bonjour, voila j'essaie d'editer une commande afin d'attacher un objet a un joueur et ce serait pour savoir si cette commande marcherait:
if(!strcmp(cmd, "/accessoire %s", true, case))
if(!strcmp(cmd, "/accessoire", true) == 0)
(( je ne peux pas teste moi meme, mon pawno bug dès que je veux compiler ))