ah ouai, je l'avais oublié celui là :P
Donc, voici ce que donne le RewStats
public RewStats(playerid) {
if (dUserINT(PlayerName(playerid)).("X")!=0) {
SetPlayerPos(playerid,float(dUserINT(PlayerName(playerid)).("X")),float(dUserINT(PlayerName(playerid)).("Y")),float(dUserINT(PlayerName(playerid)).("Z")));
SetPlayerFacingAngle(playerid,dUserINT(PlayerName(playerid)).("Angle"));
GivePlayerMoney(playerid,dUserINT(PlayerName(playerid)).("Argent")-GetPlayerMoney(playerid));
SetPlayerSkin(playerid,dUserINT(PlayerName(playerid)).("Skin"));
SetPlayerArmour(playerid,dUserINT(PlayerName(playerid)).("Armure"));
SetPlayerInterior(playerid,dUserINT(PlayerName(playerid)).("Interieur"));
PermisDeConduire[playerid]=dUserINT(PlayerName(playerid)).("Permis");
}
}
Et le saveStats
public SaveStats(playerid) {
if (PLAYERLIST_authed[playerid]) {
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
dUserSetINT(PlayerName(playerid)).("X",floatround(x));
dUserSetINT(PlayerName(playerid)).("Y",floatround(y));
dUserSetINT(PlayerName(playerid)).("Z",floatround(z));
dUserSetINT(PlayerName(playerid)).("Argent",GetPlayerMoney(playerid));
dUserSetINT(PlayerName(playerid)).("Skin",GetPlayerSkin(playerid));
dUserSetINT(PlayerName(playerid)).("Armure",GetPlayerArmour(playerid,PlayerArmour));
dUserSetINT(PlayerName(playerid)).("Interieur",GetPlayerInterior(playerid));
dUserSetINT(PlayerName(playerid)).("Permis",PermisDeConduire[playerid]);
}
}
Sa deverai donner sa environ ... Enfin, je suis pas un pro avec dini,dubd ou dutils...
++
R@f