Salut , je vais vous expliquer comment activer le private message dans SA-MP 0.3
Donc tout d'abord nous allons ajouter sa en haut du script
// Defines
#define ADMINFS_MESSAGE_COLOR 0xFF444499
#define PM_INCOMING_COLOR 0xFFFF22AA
#define PM_OUTGOING_COLOR 0xFFCC2299
// news
new cmd[256];
new tmp[256];
new Message[256];
new gMessage[256];
new pName[MAX_PLAYER_NAME+1];
new iName[MAX_PLAYER_NAME+1];
new idx;
Ensuite nous allons ajouter la commande :
if(strcmp("/pm", cmd, true) == 0)
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp) || strlen(tmp) > 5) {
SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Utilisation : /pm [ID] [MESSAGE]");
return 1;
}
new id = strval(tmp);
gMessage = strrest(cmdtext,idx);
if(!strlen(gMessage)) {
SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Utilisation : /pm [ID] [MESSAGE]");
return 1;
}
if(!IsPlayerConnected(id)) {
SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"L'ID que tu as saisie est incorrecte.");
return 1;
}
if(playerid != id) {
GetPlayerName(id,iName,sizeof(iName));
GetPlayerName(playerid,pName,sizeof(pName));
format(Message,sizeof(Message),"%s(%d): %s",iName,id,gMessage);
SendClientMessage(playerid,PM_OUTGOING_COLOR,Message);
format(Message,sizeof(Message),"%s(%d): %s",pName,playerid,gMessage);
SendClientMessage(id,PM_INCOMING_COLOR,Message);
PlayerPlaySound(id,1085,0.0,0.0,0.0);
printf("PM: %s",Message);
}
else {
SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Tu ne pas pas t'envoyé de PM.");
}
return 1;
}
Et voila , vous avez activez le private message !
PS : Je pense grandement que l'identation est a refaire ^^
++
[StAfF]Benji