Pour ta 1ere question
Tu devrai avoir un truc de se genre
new RandCars[50][1] = {
{404},{405},{410},{413},{418},
{419},{421},{422},{426},{436},
{439},{445},{458},{466},{467},
{474},{475},{479},{482},{483},
{491},{492},{496},{500},{507},
{516},{517},{518},{526},{527},
{529},{533},{540},{542},{545},
{546},{547},{549},{550},{551},
{555},{566},{579},{580},{585},
{587},{589},{600},{602},{603}
};
Dans le ongamemodeinit
new randa = random(sizeof(RandCars));
randa = random(sizeof(RandCars));carselect[0] = RandCars[randa][0];
randa = random(sizeof(RandCars));carselect[1] = RandCars[randa][0];
randa = random(sizeof(RandCars));carselect[2] = RandCars[randa][0];
randa = random(sizeof(RandLow));carselect[3] = RandLow[randa][0];
randa = random(sizeof(RandCars));carselect[4] = RandCars[randa][0];
randa = random(sizeof(RandAngles));carselect[5] = RandAngles[randa][0];
randa = random(sizeof(RandCars));carselect[6] = RandCars[randa][0];
randa = random(sizeof(RandLow));carselect[7] = RandLow[randa][0];
randa = random(sizeof(RandCars));carselect[8] = RandCars[randa][0];
randa = random(sizeof(RandAngles));carselect[9] = RandAngles[randa][0];
randa = random(sizeof(RandCars));carselect[10] = RandCars[randa][0];
randa = random(sizeof(RandCars));carselect[11] = RandCars[randa][0];
randa = random(sizeof(RandBikes));carselect[12] = RandBikes[randa][0];
randa = random(sizeof(RandBikes));carselect[13] = RandBikes[randa][0];
randa = random(sizeof(RandLCars));carselect[14] = RandLCars[randa][0];
Je pense que tu dois les suprimer, mais attention, si tu les suprime tout les id des vehicule seront modifier. Je m'explique.
Tu a 20 vehicule qui change, tu les suprime, leur id allai de 20 à 40
Dans ton gm il y aura ex:
copacar
if(carid >= 178 && carid <= 180)
tu devra le modifier par if(carid >= 158 && carid <= 160)
Ok?